![]() ![]() ![]() I'm probably going to make the change - sounds like it shouldn't be that big a deal. This didn't allow a lot of wiggle room when mixing, so I thought I would explore the option (and the manual just says you can do it. but that is probably not actually how it sounded (damn sinuses).Īlso, I had to keep the channel levels (going to the TSR) super low without moving the PGM faders (which I could do if necessary). It seemed like when I pumped the gain on the tape returns, I got more noise than what I'm used to hearing (especially coming from a Ghost). +4 - I wanted to know if anyone had any experience with a Ghost operating at -10dBv (or what happens when you convert part of the board/not the whole thing, etc.).Īlso, I have a pretty irritating sinus infection which is screwing up my ears, so I got a little self conscious with regards to what my ears were actually hearing the last time I used the board. Thanks for all the info guys! As many of you noted, I am very much aware of the differences of -10 vs. ![]() would it be better to get just get a Fostex 5030 and keep the board at +4dbu? Any help would be greatly appreciated! Automated Ghosts have buss noise problems from the computer leaking into the stereo. 10 cents on the dollar is the going rate for used Soundcrafts. Rick Lux bought a Soundcraft 36 input 6000 for 3k as well. I posted about this in The Rack, but my situation has changed completely. local customer just bought a Soundcraft Sapphire 32 with patch bay for 3k in almost new condidtion. I used to run a completely -10dbv setup (it was awesome), and I never had to think about levels getting all messed up between gear. I'm still trying to wrap my head around incorporating new +4dbu equipment. Will I just have to really watch the levels (and crank the gain if I'm monitoring off this machine)? Say I want to run an AUX send to a reverb unit or something, since the AUX outputs (and all of the other outputs) are +4dbu, will this boost the -10dbv level of the tape return? Or will it just keep the same level? Also, if I make this change, how will that effect the mixdown? I am going to a Tascam 32 right now. Has anyone successfully done this? Do you think this would cause problems if, say, 8 of the tape ins and the group outputs were -10dbv and the rest of the board was set to +4dbu? The manual says that the board has the ability to change the tape inputs and group (buss) outputs from +4dbu (stock) to -10dbv. I've tried searching about this on multiple forums, but I can't seem to find anything - most people interface these with a DAW setup, so that doesn't really help. I'm super happy with this mixer (although I really miss the M-312b I traded for the M-520). So I'm not exactly sure where this should go.Īfter the rather traumatic experience of purchasing a completely useless M-520 to go with my TSR-8, I settled on a Soundcraft Ghost 24 (not LE). ![]()
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![]() ![]() Again, I ended up having to reload my previous save. I walked through to check it out, and I fell into an bottomless abyss. But Thornton was on a mission in a park, and the door I was looking through was supposed to be more park there was supposed to be grass where there was a black hole. At one point, I had respawned after death and went through the door that I had just come from, only to see the city skyline and black ground. You can be in your inventory, flipping through different sets of armor and wait seconds until all the textures load up.Īlthough the game does have various middles and endings, these bugs make it difficult to do a second playthrough. The Unreal texture pop-in problem that was present in the original Mass Effect is prevalent everywhere, which is really disappointing for a game that has seen so many delays. Outside of dudes that do that, don’t do that, and the occasional boss fight, you won’t see much variation in enemies.Īlpha Protocol also seems to be riddled with bugs. The enemy AI is nonsensical because enemies (with guns) would sometimes run toward me, punch me, and then walk away while shooting. How do you wire a pad lock on a fence into a security system?Īlpha Protocol’s issues aren’t limited to its combat. Setting off an electrical/digital alarm by picking a pad lock on a fence and messing up is another thing that will always be beyond me. The punishment for screwing up was a little severe as it would turn the alarm on and alert every enemy in the vacinity that I was around. Mini-games involved in picking locks, hacking, and bypassing security devices were enjoyable, but sometimes frustrating. ![]() Sometimes it was just better for me to reload the previous checkpoint and try again without being detected - which happened a lot. That is, I enjoyed it until I would get caught and pulled into a gunfight where I’d be reminded of the broken shooting mechanic. Luckily, I chose to play as a spy and mostly restricted myself to stealth and sneaking around, making sure to stay out of my enemies’ lines of sight and security cameras. But keep in mind that after one playthrough of doing all the missions that were made available to me, I still only had enough ability points to fully upgrade about three out of nine possible stats. Of course, you can improve your chances of hitting your intended target by upgrading certain stats with ability points after you gain a level. This is an unfortunate choice in design because the shooting mechanic is one of the things that really ruin the experience. Aiming down the sights and having your target right in the middle of the retical will not always be a guaranteed hit. The commando class could lead to hours of frustration as Obsidian has chosen to bring more RPG into the shooting mechanic by making it probability-based. Two choices, for example, are the spy and commando classes. You get to choose between a few types of characters. Unbeknownst to someone who just booted the game up for the first time, some of the most important decisions you make in Alpha Protocol will occur when you’re customizing Thornton for the first time. In this respect, the game succeeds in giving the player a unique experience per playthrough. The plot is heavily influenced by how you choose to speak to people and what you choose to do in certain situations. So, it’s not always a good thing to go around befriending everyone you meet. The interesting bit is that things will go better for you if certain characters hate you. Characters will like you or dislike you depending on how you choose to speak to them (think Mass Effect meets The Sims). Dialogue sequences often feature three main choices: suave, aggressive, and professional. Thornton will meet about 15 NPCs that he maintains relationships with through the course of the game. So, you’re stuck in the middle, having to thwart both the bad guys and your ex-employers. As Agent Michael Thornton, you try to prevent World War 3 from going down only to find that the elusive branch of the government you’ve been working for has betrayed you. ![]() The choices you make in Alpha Protocol not only affect the game’s plot, but they also have a direct affect on whether or not you’re having fun.Īs an espionage RPG, Alpha Protocol tells the story of your typical spy-flick. The decisions you make in Alpha Protocol matter - all of them. 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